API reference - Class QAudioSystemFactoryInterface

Notation used in Ruby API documentation

Module: QtMultimedia

Description: Binding of QAudioSystemFactoryInterface

Class hierarchy: QAudioSystemFactoryInterface

Public constructors

new QAudioSystemFactoryInterfacenewConstructor QAudioSystemFactoryInterface::QAudioSystemFactoryInterface()

Public methods

void_createEnsures the C++ object is created
void_destroyExplicitly destroys the object
[const]bool_destroyed?Returns a value indicating whether the object was already destroyed
[const]bool_is_const_object?Returns a value indicating whether the reference is a const reference
void_manageMarks the object as managed by the script side.
void_unmanageMarks the object as no longer owned by the script side.
voidassign(const QAudioSystemFactoryInterface other)Assigns another object to self
[const]bytes[]availableDevices(const QAudio_Mode arg1)Virtual method QList<QByteArray> QAudioSystemFactoryInterface::availableDevices(QAudio::Mode)
QAbstractAudioDeviceInfo ptrcreateDeviceInfo(bytes device,
const QAudio_Mode mode)
Virtual method QAbstractAudioDeviceInfo *QAudioSystemFactoryInterface::createDeviceInfo(const QByteArray &device, QAudio::Mode mode)
QAbstractAudioInput ptrcreateInput(bytes device)Virtual method QAbstractAudioInput *QAudioSystemFactoryInterface::createInput(const QByteArray &device)
QAbstractAudioOutput ptrcreateOutput(bytes device)Virtual method QAbstractAudioOutput *QAudioSystemFactoryInterface::createOutput(const QByteArray &device)
[const]new QAudioSystemFactoryInterface ptrdupCreates a copy of self

Deprecated methods (protected, public, static, non-static and constructors)

voidcreateUse of this method is deprecated. Use _create instead
voiddestroyUse of this method is deprecated. Use _destroy instead
[const]booldestroyed?Use of this method is deprecated. Use _destroyed? instead
[const]boolis_const_object?Use of this method is deprecated. Use _is_const_object? instead

Detailed description

_create

Signature: void _create

Description: Ensures the C++ object is created

Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created.

_destroy

Signature: void _destroy

Description: Explicitly destroys the object

Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing.

_destroyed?

Signature: [const] bool _destroyed?

Description: Returns a value indicating whether the object was already destroyed

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

_is_const_object?

Signature: [const] bool _is_const_object?

Description: Returns a value indicating whether the reference is a const reference

This method returns true, if self is a const reference. In that case, only const methods may be called on self.

_manage

Signature: void _manage

Description: Marks the object as managed by the script side.

After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required.

Usually it's not required to call this method. It has been introduced in version 0.24.

_unmanage

Signature: void _unmanage

Description: Marks the object as no longer owned by the script side.

Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur.

Usually it's not required to call this method. It has been introduced in version 0.24.

assign

Signature: void assign (const QAudioSystemFactoryInterface other)

Description: Assigns another object to self

availableDevices

Signature: [const] bytes[] availableDevices (const QAudio_Mode arg1)

Description: Virtual method QList<QByteArray> QAudioSystemFactoryInterface::availableDevices(QAudio::Mode)

This method can be reimplemented in a derived class.

create

Signature: void create

Description: Ensures the C++ object is created

Use of this method is deprecated. Use _create instead

Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created.

createDeviceInfo

Signature: QAbstractAudioDeviceInfo ptr createDeviceInfo (bytes device, const QAudio_Mode mode)

Description: Virtual method QAbstractAudioDeviceInfo *QAudioSystemFactoryInterface::createDeviceInfo(const QByteArray &device, QAudio::Mode mode)

This method can be reimplemented in a derived class.

createInput

Signature: QAbstractAudioInput ptr createInput (bytes device)

Description: Virtual method QAbstractAudioInput *QAudioSystemFactoryInterface::createInput(const QByteArray &device)

This method can be reimplemented in a derived class.

createOutput

Signature: QAbstractAudioOutput ptr createOutput (bytes device)

Description: Virtual method QAbstractAudioOutput *QAudioSystemFactoryInterface::createOutput(const QByteArray &device)

This method can be reimplemented in a derived class.

destroy

Signature: void destroy

Description: Explicitly destroys the object

Use of this method is deprecated. Use _destroy instead

Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing.

destroyed?

Signature: [const] bool destroyed?

Description: Returns a value indicating whether the object was already destroyed

Use of this method is deprecated. Use _destroyed? instead

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

dup

Signature: [const] new QAudioSystemFactoryInterface ptr dup

Description: Creates a copy of self

Python specific notes:
This method also implements '__copy__' and '__deepcopy__'.

is_const_object?

Signature: [const] bool is_const_object?

Description: Returns a value indicating whether the reference is a const reference

Use of this method is deprecated. Use _is_const_object? instead

This method returns true, if self is a const reference. In that case, only const methods may be called on self.

new

Signature: [static] new QAudioSystemFactoryInterface new

Description: Constructor QAudioSystemFactoryInterface::QAudioSystemFactoryInterface()

This method creates an object of class QAudioSystemFactoryInterface.

Python specific notes:
This method is the default initializer of the object.