API reference - Class QNativeGestureEvent

Notation used in Ruby API documentation

Module: QtGui

Description: Binding of QNativeGestureEvent

Class hierarchy: QNativeGestureEvent » QInputEvent » QEvent

Public constructors

new QNativeGestureEventnew(const Qt_NativeGestureType type,
const QPointF localPos,
const QPointF windowPos,
const QPointF screenPos,
double value,
unsigned long sequenceId,
unsigned long long intArgument)
Constructor QNativeGestureEvent::QNativeGestureEvent(Qt::NativeGestureType type, const QPointF &localPos, const QPointF &windowPos, const QPointF &screenPos, double value, unsigned long int sequenceId, quint64 intArgument)

Public methods

void_assign(const QNativeGestureEvent other)Assigns another object to self
void_createEnsures the C++ object is created
void_destroyExplicitly destroys the object
[const]bool_destroyed?Returns a value indicating whether the object was already destroyed
[const]new QNativeGestureEvent ptr_dupCreates a copy of self
[const]bool_is_const_object?Returns a value indicating whether the reference is a const reference
void_manageMarks the object as managed by the script side.
void_unmanageMarks the object as no longer owned by the script side.
[const]Qt_NativeGestureTypegestureTypeMethod Qt::NativeGestureType QNativeGestureEvent::gestureType()
[const]QPointglobalPosMethod const QPoint QNativeGestureEvent::globalPos()
[const]QPointFlocalPosMethod const QPointF &QNativeGestureEvent::localPos()
[const]QPointposMethod const QPoint QNativeGestureEvent::pos()
[const]QPointFscreenPosMethod const QPointF &QNativeGestureEvent::screenPos()
[const]doublevalueMethod double QNativeGestureEvent::value()
[const]QPointFwindowPosMethod const QPointF &QNativeGestureEvent::windowPos()

Detailed description

_assign

Signature: void _assign (const QNativeGestureEvent other)

Description: Assigns another object to self

_create

Signature: void _create

Description: Ensures the C++ object is created

Use this method to ensure the C++ object is created, for example to ensure that resources are allocated. Usually C++ objects are created on demand and not necessarily when the script object is created.

_destroy

Signature: void _destroy

Description: Explicitly destroys the object

Explicitly destroys the object on C++ side if it was owned by the script interpreter. Subsequent access to this object will throw an exception. If the object is not owned by the script, this method will do nothing.

_destroyed?

Signature: [const] bool _destroyed?

Description: Returns a value indicating whether the object was already destroyed

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

_dup

Signature: [const] new QNativeGestureEvent ptr _dup

Description: Creates a copy of self

_is_const_object?

Signature: [const] bool _is_const_object?

Description: Returns a value indicating whether the reference is a const reference

This method returns true, if self is a const reference. In that case, only const methods may be called on self.

_manage

Signature: void _manage

Description: Marks the object as managed by the script side.

After calling this method on an object, the script side will be responsible for the management of the object. This method may be called if an object is returned from a C++ function and the object is known not to be owned by any C++ instance. If necessary, the script side may delete the object if the script's reference is no longer required.

Usually it's not required to call this method. It has been introduced in version 0.24.

_unmanage

Signature: void _unmanage

Description: Marks the object as no longer owned by the script side.

Calling this method will make this object no longer owned by the script's memory management. Instead, the object must be managed in some other way. Usually this method may be called if it is known that some C++ object holds and manages this object. Technically speaking, this method will turn the script's reference into a weak reference. After the script engine decides to delete the reference, the object itself will still exist. If the object is not managed otherwise, memory leaks will occur.

Usually it's not required to call this method. It has been introduced in version 0.24.

gestureType

Signature: [const] Qt_NativeGestureType gestureType

Description: Method Qt::NativeGestureType QNativeGestureEvent::gestureType()

globalPos

Signature: [const] QPoint globalPos

Description: Method const QPoint QNativeGestureEvent::globalPos()

localPos

Signature: [const] QPointF localPos

Description: Method const QPointF &QNativeGestureEvent::localPos()

new

Signature: [static] new QNativeGestureEvent new (const Qt_NativeGestureType type, const QPointF localPos, const QPointF windowPos, const QPointF screenPos, double value, unsigned long sequenceId, unsigned long long intArgument)

Description: Constructor QNativeGestureEvent::QNativeGestureEvent(Qt::NativeGestureType type, const QPointF &localPos, const QPointF &windowPos, const QPointF &screenPos, double value, unsigned long int sequenceId, quint64 intArgument)

This method creates an object of class QNativeGestureEvent.

Python specific notes:
This method is the default initializer of the object.

pos

Signature: [const] QPoint pos

Description: Method const QPoint QNativeGestureEvent::pos()

screenPos

Signature: [const] QPointF screenPos

Description: Method const QPointF &QNativeGestureEvent::screenPos()

value

Signature: [const] double value

Description: Method double QNativeGestureEvent::value()

windowPos

Signature: [const] QPointF windowPos

Description: Method const QPointF &QNativeGestureEvent::windowPos()