Class InputDialog (version 0.18)

Description: Various methods to open a dialog requesting data entry

Class overview

Index

Method Overview

[static] StringValue get_string( string title, string label, string value )Open an input dialog requesting a string
[static] StringValue get_item( string title, string label, string items[ ], int value )Open an input dialog requesting an item from a list
[static] StringValue get_string_password( string title, string label, string value )Open an input dialog requesting a string without showing the actual characters entered
[static] DoubleValue get_double( string title, string label, double value, int )Open an input dialog requesting a floating-point value
[static] DoubleValue get_double_ex( string title, string label, double value, double min, double max, int digits )Open an input dialog requesting a floating-point value with enhanced capabilities
[static] IntValue get_int( string title, string label, int value )Open an input dialog requesting an integer value
[static] IntValue get_int_ex( string title, string label, int value, int min, int max, int step )Open an input dialog requesting an integer value with enhanced capabilities
assign( InputDialog other )Assign the contents of another object to self
[const] InputDialog dupCreates a copy of self.
destroyExplicitly destroy the object
[const] bool destroyedTell, if the object was destroyed

assign( InputDialog other )

Description: Assign the contents of another object to self

This method assigns the contents of another object to self. This is a deep copy that does not only copy the reference but the actual content.

destroy

Description: Explicitly destroy the object

Explicitly destroy the object on C++ side if it was owned by the Ruby interpreter. Subsequent access to this object will throw an exception. If the object is not owned by Ruby, this method will do nothing.

[const] bool destroyed

Description: Tell, if the object was destroyed

This method returns true, if the object was destroyed, either explicitly or by the C++ side. The latter may happen, if the object is owned by a C++ object which got destroyed itself.

[const] InputDialog dup

Description: Creates a copy of self.

[static] DoubleValue get_double( string title, string label, double value, int )

Description: Open an input dialog requesting a floating-point value

title:The title to display for the dialog
label:The label text to display for the dialog
value:The initial value for the input field
digits:The number of digits allowed
returns:A DoubleValue object with has_value? set to true, if "Ok" was pressed and the value given in it's value attribute

[static] DoubleValue get_double_ex( string title, string label, double value, double min, double max, int digits )

Description: Open an input dialog requesting a floating-point value with enhanced capabilities

title:The title to display for the dialog
label:The label text to display for the dialog
value:The initial value for the input field
min:The minimum value allowed
max:The maximum value allowed
digits:The number of digits allowed
returns:A DoubleValue object with has_value? set to true, if "Ok" was pressed and the value given in it's value attribute

[static] IntValue get_int( string title, string label, int value )

Description: Open an input dialog requesting an integer value

title:The title to display for the dialog
label:The label text to display for the dialog
value:The initial value for the input field
returns:A IntValue object with has_value? set to true, if "Ok" was pressed and the value given in it's value attribute

[static] IntValue get_int_ex( string title, string label, int value, int min, int max, int step )

Description: Open an input dialog requesting an integer value with enhanced capabilities

title:The title to display for the dialog
label:The label text to display for the dialog
value:The initial value for the input field
min:The minimum value allowed
max:The maximum value allowed
step:The step size for the spin buttons
returns:A IntValue object with has_value? set to true, if "Ok" was pressed and the value given in it's value attribute

[static] StringValue get_item( string title, string label, string items[ ], int value )

Description: Open an input dialog requesting an item from a list

title:The title to display for the dialog
label:The label text to display for the dialog
items:The list of items to show in the selection element
selection:The initial selection (index of the element selected intially)
returns:A StringValue object with has_value? set to true, if "Ok" was pressed and the value given in it's value attribute

[static] StringValue get_string( string title, string label, string value )

Description: Open an input dialog requesting a string

title:The title to display for the dialog
label:The label text to display for the dialog
value:The initial value for the input field
returns:A StringValue object with has_value? set to true, if "Ok" was pressed and the value given in it's value attribute

[static] StringValue get_string_password( string title, string label, string value )

Description: Open an input dialog requesting a string without showing the actual characters entered

title:The title to display for the dialog
label:The label text to display for the dialog
value:The initial value for the input field
returns:A StringValue object with has_value? set to true, if "Ok" was pressed and the value given in it's value attribute